Sharlton Cordwin

Friendly, good looking, stands out in a crowd as the guy everyone wants to know.

Description:
body 3
mind 6
soul 6
ACV 7
DCV 5
HP 45
EP 60
Sacred sack of random junk 0
appearance 3
art of distraction 3
organisational ties (NSAID) 1
red tape (NSAID regulations) -1
highly skilled 6
combat mastery 2
sixth sense (empathy) 1
item of power (door) 1
street sense 3
performing arts (blarney) 4
architecture 2
artisan 2
forgery 3
interrogation 3
seduction 4
slight of hand 3
social sciences 4
urban tracking 3
writing 2
ranged defence 2
unarmed attack 1
unarmed defence 2
Bio:

Sharlton Cordwin came from a rather mundane plane of existence where he was part of a large family of well-to-do merchant princes, in a society that was dominated by many families of merchant princes. After growing up trained in the family business of trading exotic luxury items, he was granted a caravan of his own, and expected to make his ancestors proud (and wealthy).
He was scouted by agents of North Sidonean Amphimetric Importation and Distribution Incorporated, who did not reveal their true nature at the time. They simply said they had marked him as a young man with the talents and skills they admired, and offered to induct him into their merchant’s guild. With his parents’ blessing, he agreed.
Sharlton has been back home only a few times, to inform his family that he is comfortably well off, quite successful in his endeavors, and having more outlandish adventures than anyone could ever imagine.

Sharlton Cordwin

Planeswalkers jrenouard